Reptilian (GURPS Bloodworld)

Possibly the most unusual of all the races of the Lost Sea, the reptilians have strange, inscrutable ways. They have a culture and traditions that are passed on genetically, allowing them a race memory that they can learn to access. Reptilian tribes follow ancient codes dictated by the shamans of their species. Reptilians have come to find comfort near the communities of warm-blooded species, but remain separate.

Reptilians stand more than six feet high with a scaly hide, snout, and a long tail. Their skin can be colored any shade of green; from light blue-green to a deep, nearly black navy green. Their eyes are yellow.

Reptilian
25 points

'''Attribute Modifiers: ST +2 [20], HT +2 [20], IQ -1 [20]

Advantages: Amphibious [10], Breath Holding 5 [10], Damage Resistance 1 (Tough Skin, -40%)	[3], Longevity [2], Nictitating Membrane 3 [3], Peripheral Vision [15], Claws (Sharp, Hands) [5], Teeth (Sharp) [1], Temperature Tolerance 5 [5]

Disadvantages: Appearance (Universal, +25%; Hideous) [-20], No Sense of Humor [20], Shyness (Mild) [-5], Social Stigma (Unpredictible) [-10], Truthfulness (6) [-10]

Features: Can't learn most other languages beyond the Accented level; can have knowledge beyond what would otherwise be available, all reptilians who cast spells pull from this racial memory and, therefore, do not need to be literate to be spell casters (unlike all other species).

Skills: Camouflage IQ [1], Survival (Sea) Per -1 [1], Swimming HT +2 [4]